A-Krydle of Baldur's Gate
The whole design pivots on a self-supplying loop: the attack trigger manufactures the unblockable connection that the combat trigger then punishes, so the drain is never contingent on a favorable board. Most evasion-plus-attrition creatures ask you to solve the "how does it connect" problem separately (a keyword, a sacrifice outlet, an opposing empty board); this one carries both halves in a single 1/3 body, making the drain, the mill, the lifegain, and the scry a guaranteed package rather than a hopeful one. That symmetry is the interesting part. Each hit is a four-way ledger swing (opponent down a life and a card off the top, you up a life and filtering your own draw), a slow but relentless grind rather than a burst. The unblockable clause targets any attacker, not just this creature, which quietly redirects the value: point it at a bigger threat and this becomes an enabler for a whole squad, not merely a self-serving evader. The A- prefix marks it as a rebalanced Alchemy variant of a printed Human Elf Rogue, the digital format's tuning of a card built for incremental card advantage. The 1/3 frame does the balancing: it connects every turn but threatens almost nothing by itself, so the payoff lives entirely in repetition and in the creatures it chooses to sneak through.

