A-Kargan Warleader
Most Warrior lords price themselves as anthem pieces: a body plus a static +1/+1, and the plan lives or dies on going wide before the sweeper lands. This one folds a second static ability into the same slot, handing ward to every other Warrior its controller has out and carrying ward
on itself. The anthem half does its usual work, adding a point to every teammate and moving the clock forward, but it is the ward rider that changes how the removal-heavy games play. Spot removal and targeted burn now cost an extra mana each, and while one tax is trivial, a wide board turns those small surcharges into a real tempo cost. The self-ward matters just as much: an opponent cannot decapitate the engine with a single cheap targeted spell and watch the buffs evaporate. Ward is narrower than it looks, though, and worth being precise about, because it only fires when a permanent is targeted. Board wipes ignore it entirely, and edict effects sidestep it by hitting the player rather than a creature, which is exactly why sacrifice-based removal has always been the clean answer to ward and hexproof alike. So this is a defensive lord that also builds a clock, not merely a swarm-enabler: against the deck armed with efficient point removal, it shifts the fragility from "one spell resets everything" toward "you have to overpay, repeatedly, to peel bodies off the board."
