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Moxonomy

A-Kargan Warleader

Creature — Human Warrior1 generic manaRed manaWhite mana

Most Warrior lords price themselves as anthem pieces: a body plus a static +1/+1, and the plan lives or dies on going wide before the sweeper lands. This one folds a second static ability into the same slot, handing ward 1 generic mana to every other Warrior its controller has out and carrying ward 1 generic mana on itself. The anthem half does its usual work, adding a point to every teammate and moving the clock forward, but it is the ward rider that changes how the removal-heavy games play. Spot removal and targeted burn now cost an extra mana each, and while one tax is trivial, a wide board turns those small surcharges into a real tempo cost. The self-ward matters just as much: an opponent cannot decapitate the engine with a single cheap targeted spell and watch the buffs evaporate. Ward is narrower than it looks, though, and worth being precise about, because it only fires when a permanent is targeted. Board wipes ignore it entirely, and edict effects sidestep it by hitting the player rather than a creature, which is exactly why sacrifice-based removal has always been the clean answer to ward and hexproof alike. So this is a defensive lord that also builds a clock, not merely a swarm-enabler: against the deck armed with efficient point removal, it shifts the fragility from "one spell resets everything" toward "you have to overpay, repeatedly, to peel bodies off the board."

A-Kargan Warleader (znr)
ZNR · #A-224uncommon
Oracle Text

Rules text

Ward 1 generic mana Other Warriors you control get +1/+1 and have ward 1 generic mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
N/A
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
N/A
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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