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Moxonomy

A-Iridescent Hornbeetle

Creature — Insect3 generic manaGreen mana

The clever part of this design is the accounting: the payoff triggers off counters put on creatures this turn, not counters that happen to exist. That distinction rewards volume over persistence. Inheriting a board full of already-buffed bodies does nothing for it; what it wants is a turn where counters land in bulk, whether from a single big anthem-style effect, a chain of small ones, or a proliferate that stacks another counter onto everything already carrying one (each of those placements counts, and each becomes a 1/1 Insect at your end step). It sits at the seam of two green subthemes that do not always overlap, the +1/+1 counters matrix and the go-wide token swarm, and it is one of the few cards that literally converts the former into the latter, one counter to one Insect. This is the Alchemy-rebalanced version, and it is worth being precise about what that rebalance touched: the mana cost and body shifted, not the loop. The one-to-one counter-to-token ratio is untouched from the tabletop card; what changed is the frame you get it in. Left alone it is a 3/3 that makes nothing; wrapped around a counters engine it snowballs a board out of the buffs you were already casting, which is a rare kind of double-dip in green's toolkit.

A-Iridescent Hornbeetle (znr)
ZNR · #A-187uncommon
Oracle Text

Rules text

At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
N/A
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
N/A
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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