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Moxonomy

A-Incriminate

SorceryBlack mana

The trick with edict-style removal has always been the choice: hand it to the opponent, and they feed you the token instead of the threat. This one closes that loophole by a different mechanism than most. Rather than forcing a blind sacrifice across the whole board, it locks onto two creatures you designate, and only then lets the controller pick between the two. You cannot pull them below one creature, but you can corner them: point at their two best bodies and they still lose one, or point at a threat and their lone chump blocker and watch the token die while the real card survives. It is edict removal with the target-selection moved to the caster, which turns a coin-flip effect into a guided one. That control comes at the cost of universality: against a single creature it does nothing (you need two to choose from), so it is sharper against a developed board than an empty one, the inverse of how most cheap black removal behaves. The design traces its logic back to Diabolic Edict and Chainer's Edict, but where those trust the opponent to make the call honestly, this narrows the decision to a fork of your choosing. The A- prefix marks it as a rebalanced digital-only version, tuned to a different power level than the tabletop printing, which tells you the base card's math was worth revisiting.

A-Incriminate (snc)
SNC · #A-84common
Oracle Text

Rules text

Choose two target creatures controlled by the same player. That player sacrifices one of them.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
N/A
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
N/A
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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