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Moxonomy

A-Heartfire Hero

Creature — Mouse SoldierRed mana

A zero-power body that wants to be pointed at, then killed. The valiant trigger and the death trigger form a closed loop that flips the usual read on a targeting effect: you are not protecting or pumping this mouse so much as loading it up to detonate. The counter comes once per turn, the first time you aim a spell or ability at it, so the growth is metered rather than explosive; the payoff is that each counter it does collect is a point of damage waiting on the death trigger. The design's cleverness is that it collapses two things a build-around creature usually needs (a reason to target it and a reason its own death matters) into a single card, so the deck's incentives never contradict. It rewards the exact play patterns a low-to-the-ground aggressive shell already runs (combat tricks, activated buffs, sacrifice fodder) and turns removal against its controller: kill it and the counters you fed it come back as reach. Left alone it does nothing on the board, and toughness of 1 makes it trivial to trade with, the pressure valve that keeps a one-mana engine from running away. The line to watch is the one where it never blocks or attacks at all, taking one counter a turn until a sacrifice outlet converts the whole accumulation into a burst of damage to each opponent's face.

A-Heartfire Hero (blb)
BLB · #A-138uncommon
Oracle Text

Rules text

Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it. When this creature dies, it deals damage equal to its power to each opponent.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
N/A
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
N/A
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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