A-Harald, King of Skemfar
A tribal card-advantage engine folded into a body that actually wants to attack. The dig here is unusually wide for a three-drop: seven cards deep, with a naming clause that reaches past the obvious Elf line to grab Warriors and, notably, Tyvar cards by name, tying the creature to a specific planeswalker's lineage rather than just a creature type. That last clause is the tell that this was built to anchor a particular Elf-Warrior deck around one character's arc, not to be a generic ramp-and-value elf. Menace is the quiet part that keeps the aggression honest: a 3/2 that demands two blockers is genuinely hard to profitably trade with, so the entry-trigger dig does not leave you holding a fragile do-nothing after it fires. This is the rebalanced version of the card, and the rework pushed the other direction from what you might expect: it widened the look from five cards to seven, deepening the toolbox rather than trimming it, on the logic that a more reliable curve-out was worth the marginally larger swing in variance. What makes it worth building around is the alignment of both halves toward the same plan: the entry selects the next threat off the top, and the menace body pressures the opponent while you deploy it. Most tribal payoffs pick a lane, card advantage or beatdown; this one insists on doing both from the same three mana.
