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Moxonomy

A-Glittermonger

Creature — Elf Rogue3 generic manaGreen mana

A repeatable Treasure engine on legs is a different beast from a one-shot mana rock, and this rebalanced version leans into that distinction. Tapping for a Treasure each turn is not a burst of ramp but a slow accumulation of any-color fixing that also seeds any artifact-sacrifice payoff on the board. That matters more than the rate suggests: a mana rock answers a single expensive spell, while a body that manufactures a fresh sacrificeable artifact every turn answers a whole game plan, whether that plan is casting off-color splashes, feeding an artifact-count threshold, or throwing fodder into a sacrifice outlet. The 2/4 frame is the quiet enabler. Four toughness on a green creature that never needs to attack lets it survive the incidental damage and small removal that would otherwise interrupt the engine before it pays off, and it can hold a block while it works. This is the digital-only rebalanced Glittermonger, distinct from the paper original whose values describe a different card; here the printed stats are the ones that matter. What lifts it past mana-dork status is the recurring artifact it leaves behind: each token is both fixing and ammunition, and which use to prioritize is a fresh decision every turn rather than a choice locked in at cast.

A-Glittermonger (snc)
SNC · #A-149common
Oracle Text

Rules text

Tap: Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
N/A
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
N/A
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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