A Girl and Her Dogs
The instruction to name each Dog is not flavor decoration: because the tokens are legendary, naming is what keeps them from colliding under the legend rule, so every dog you christen sticks around and every dog is another body the attack trigger counts. That is the mechanical spine. The upkeep engine manufactures a fresh legendary creature each turn, and the attack trigger swings only itself, scaling +1/+1 for each legend you control until end of turn, so this is a single growing beater rather than a team-wide buff. The scaling is a closed loop, which distinguishes it from a generic token-maker with a bolted-on "legendary matters" rider: the payoff and the fuel are the same card, turning one dog into two dogs and then sending in a 3/3 that counts every legend it just made. Left to its own clock it snowballs, which is also the vulnerability. It asks for patience and a board that survives, since the legendary count only matters while the creatures are still there to attack with. A true wrath takes the 3/3 down along with the pack and leaves nothing; even a smaller sweep clears the dogs and drops the beater back to its printed size. Absorb that risk and you have a genuinely elegant piece of go-wide design wearing a punchline: a legendary-tribal payoff that builds its own tribe one named dog at a time.
