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Moxonomy

A-Galvanic Discharge

InstantRed mana

The energy-as-modularity idea, done to its logical end. Most burn spells fix their output at printing: two damage here, three there, priced against a target you can name in advance. This one hands you two energy on resolution and then lets you spend whatever you've banked, so the spell's ceiling is a function of your board's history rather than its mana value. That inverts the usual burn math. A one-mana spell that pings for exactly two is unremarkable; a one-mana spell that pings for two now and scales into lethal once an energy engine has been humming for a few turns is a different card entirely, and the same piece of cardboard is both. The design lives on the tension between floor and reservoir: it costs one red and always does something, but the reward for building around it is open-ended in a way that fixed damage numbers never are. Note the target line, too: creature or planeswalker only, never face. That restriction is what keeps the scaling honest, forcing the energy to be spent on removal and grind rather than converted straight into a clock. It is a removal spell that gets better the more you've already been paid, which is exactly the loop energy decks are trying to run in the first place.

A-Galvanic Discharge (mh3)
MH3 · #A-122common
Oracle Text

Rules text

Choose target creature or planeswalker. You get EnergyEnergy, then you may pay any amount of Energy. Galvanic Discharge deals that much damage to that permanent.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
N/A
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
N/A
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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