A-Forge Boss
Where a Blood Artist or Zulaport Cutthroat drains one point per body, this reads the sacrifice event itself, once, and turns any mass-sac into a flat two to each opponent's face regardless of how many creatures hit the yard. That distinction is the whole design: it does not scale with the size of the sacrifice, so it does not care whether you feed it one token or empty the board, and the "only once each turn" clause caps what any single loop can extract before an infinite engine turns it into a kill. The effect wants kills spread across turns rather than dumped in one alpha strike, which is a different tempo than the drip payoffs it sits beside. A 4/4 for its cost keeps it from being pure engine filler in the back row; it can pressure the red zone while the sacrifice math ticks away underneath, and two damage a turn gives a stalled aristocrats board a clock that does not depend on connecting in combat. It fills the gap between an attrition payoff that grinds and a burn finisher that closes: the deck that leans on repeated sacrifice usually struggles to convert a wide, gummed-up turn into lethal, and this converts it into reach that ignores blockers entirely.
