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Moxonomy

A-Fates' Reversal

SorceryBlack mana

Creature recursion at the bottom of the curve has always been a downgrade effect, the sort of card that sits in a folder because nobody wants to spend a slot returning a body to hand and calling it a play (Raise Dead has been filler for decades). The venture rider rewrites that math: you are not really paying for the recursion, you are paying for the dungeon step, and the returned creature rides along as sweetener rather than the reason to cast. What makes the design notable is the folding. Venture usually lives on dedicated cards, a mechanic you build toward; here it is stapled onto a spell that already wanted to be cast, so a single black pip buys two payoffs. The sorcery speed is the only brake, keeping the spell off the stack in response to removal and forcing the recursion onto your own turn, which matters in any shell built to reuse cheap bodies through a sacrifice loop or an enters-the-battlefield chain. The "A-" designation records a later judgment: the digital balance team dropped the cost to a single black mana, deciding that a raise-dead-plus-venture stapling was fine, and possibly underwhelming, at the price it originally launched with. That downward revision is the tell. When a team looks at recursion-with-a-rider and concludes the rider could stand to be cheaper still, it is confirming that the venture step, not the creature, is what you came for.

A-Fates' Reversal (afr)
AFR · #A-102common
Oracle Text

Rules text

Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
N/A
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
N/A
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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