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Moxonomy

A-Dwarfhold Champion

Creature — Dwarf Warrior1 generic manaWhite mana

This is a two-drop built to hold a sword. The 3/1 body wants to attack, but a single toughness makes it a liability against anything with reach or a stray point of damage; the equipment clause resolves that tension by handing back +0/+2 the moment you strap on gear, turning a fragile beater into a 3/3 that survives combat and shrugs off most incidental burn. Ward on top means the opponent cannot answer the equipped creature cheaply, which is the real point: this is a body designed to accrue value through attachments and then punish the removal that would normally break up an equipment package. The A- prefix marks it as an Alchemy rebalance, tuned on the digital side for a white aggressive shell that leans on gear, and the tuning tells you what the card is for. Left to its own devices it is a plain aggressive one-drop's worth of stats at two mana; put a weapon in its hand and it becomes a resilient carrier that protects your investment on both axes. The design leans on a fair conditional: the toughness bump only exists while equipped, so the card asks you to commit to a gear plan rather than rewarding you for topdecking it into an empty board.

A-Dwarfhold Champion (afr)
AFR · #A-14common
Oracle Text

Rules text

Ward 1 generic mana As long as Dwarfhold Champion is equipped, it gets +0/+2.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
N/A
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
N/A
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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