A-Dorothea, Vengeful Victim // A-Dorothea's Retribution
The Alchemy rebalance sharpens a design that was already about a bargain with combat: put a 4/4 flier into a fight and it dies at end of combat no matter the outcome, so every swing is a one-shot rental. The front face is a body you spend rather than deploy, and the graveyard is where it does its second, longer job. Disturb turns the corpse into an Aura that hands its enchanted creature the same faustian deal at scale, minting a tapped-and-attacking 4/4 Spirit each combat and then sacrificing that token when the dust settles. The two halves rhyme: the creature sacrifices itself, and the Aura sacrifices the tokens it makes, so the card is a repeatable engine of disposable pressure rather than a permanent board presence. What keeps that engine from spiraling is baked into disturb itself: the Aura exiles rather than returns to the graveyard, so the loop runs exactly once, and the whole package resolves as tempo, not inevitability. The Spirit-tribe flavor of a wronged ghost returning to haunt through a host is doing real narrative work here, the sacrifice clauses reading less as a rate limiter and more as a fitting shape for vengeance that cannot linger. It is a card built to attack twice from one card, once in the flesh and once from beyond, and to close the ledger both times.
