A-Devoted Grafkeeper // A-Departed Soulkeeper
The Arena-only rebalance of a self-mill enabler that was always meant to be spent twice, not held. The front face fills its own graveyard on entry, then attaches a tempo tax to your recursion: while it sits on the battlefield, every spell you cast from your graveyard taps down a creature you don't control, so each replayed threat also strips a blocker or freezes an attacker. That ability lives and dies with the body, though; it reads the battlefield, so it only fires while the front face is present. Disturb is the card's second act, and it comes at a real price: is more than the front face costs to hard-cast, so the flier out of the graveyard is a premium, not a discount. The self-exile clause on the back face is the metering mechanism that keeps disturb honest: cast it transformed and it exiles rather than dying, which shuts the door on a third loop and stops a two-mana body from becoming a permanent recursion engine. The interplay is subtler than a clean combo. The tap trigger wants the front face on the field feeding the yard while other graveyard spells resolve; the disturbed flier is the payoff you're building toward, not a trigger source itself. It's a compact statement of a recursion philosophy where value comes from spending a card across two windows and each reuse is fenced by an exile clause rather than paid for in mana alone.
