A-Death-Priest of Myrkul
The undead lord that never picked a tribe. Where most anthem creatures name a single creature type and wall it off, this one grants +1/+1 across three of black's graveyard-adjacent lineages at once, which quietly tells you what it is for: not a mono-tribal payoff but the mortar between them, the card you reach for when a deck runs Zombies and Vampires and a Skeleton or two and none of them alone hits critical mass. The end-step trigger is the engine underneath the anthem, and it is a demanding one. It asks that a creature died on your turn before it will pay out a 1/1 Skeleton, a token that then inherits the buff the card itself provides. But death is an input the card does not supply for itself: it has no sacrifice outlet, so the trigger depends on combat trades, opposing removal, or an outside altar to keep firing. That dependency is the whole shape of the design. It rewards a board that keeps trading resources rather than hoarding them, replacing each loss with a stat-boosted body only when the attrition is already happening. The "-A-" prefix marks this as an Alchemy rebalance, a digital-only tuning of the paper printing rather than a separate card, so what you are reading is the numbers-adjusted version of a creature meant to sit at the center of a grinding, sacrifice-friendly attrition deck rather than to power one on its own.
