Skip to content
Moxonomy

A-Base Camp

Land

The "A-" prefix marks this as an Alchemy rebalance of a class-tribal fixing land, and the rebalance is a study in how small the smoothing can be. The base design has always carried two modes: a plain colorless tap that works no matter what your hand looks like, and a restricted any-color tap spendable only on Cleric, Rogue, Warrior, or Wizard spells and abilities. That structure already answered the classic conditional-fixing liability, since the colorless fallback means the land is never a fully dead draw when you have drifted off-type. What the original paid for that flexibility was speed: it entered tapped, a tempo tax that quietly punished you on the turns a fixing land most wants to come down ready. The digital revision simply drops the enters-tapped clause, letting the land arrive untapped and produce mana the turn you play it. It is a narrow adjustment, and a telling one about what Alchemy rebalancing tends to reach for. Rather than rewrite the class-tribal condition or touch the color-fixing itself, the change targets the one line that made an otherwise reasonable land feel a beat behind. The result is the same conditional fixer with its tempo cost lifted, a card whose identity was never its ceiling but its timing.

A-Base Camp (znr)
ZNR · #A-257uncommon
Oracle Text

Rules text

Tap: Add Colorless mana. Tap: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
N/A
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
N/A
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Quick navigation
move selectesc close