A-Asari Captain
The "attacks alone" clause is the tension this design resolves: it lets a wide Samurai or Warrior board pay off through a single swinging body without asking you to spread damage across a defending army. Count your team, funnel that number into one attacker, and the payoff scales with the width you built. That framing is unusual for a go-wide tribal deck, which normally wants every creature in the red zone at once; here the reward comes from restraint, holding the rest back to inflate one threat, which trample then carries past a lone blocker. Haste matters because the bonus is only ever a combat-step swing that ends immediately, so a captain that can attack the turn it lands turns a developed board into a burst of damage the moment it arrives. The 2/1 body is deliberately fragile: this is a lord that wins by pointing at a single creature, not by surviving as a persistent anchor, and the counter it offers to a stalled board (mass the count, punch through with one) is a different lever than the flat static boost most tribal payoffs hand out. It sits in the small family of aggressive Boros creatures that reward a specific attack pattern rather than raw board presence, and the "attacks alone" trigger is the piece doing that work.
