A-Ancestral Katana
Most auto-equip payoffs on Equipment reward the go-wide plan: swing with a crowd, let the sword find whoever needs it. This one inverts that instinct. The attach trigger fires only when a lone Samurai or Warrior commits to combat by itself, folding the old single-combat glory ideal (the same instinct behind Bushido) into the attach step. The solitary attacker is not a liability the card tolerates; it is the condition the card demands. When that lone aggressor swings, you may pay , and if you do, the Katana snaps onto it mid-combat: not free, but cheaper and faster than the sorcery-speed equip cost the card carries as a fallback. The split matters. The +2/+2 is static and does its work on both sides of combat, but the first strike is written to apply only while the creature is attacking, so the equipped body brings its full frame to the block yet only wins races on the swing. That asymmetry keeps the bonus the card actually wants (the race-breaking first strike) tethered to aggression while still leaving a real body behind on defense. The A- prefix marks a digital-only rebalance, a variant tuned for an environment where the original's numbers wanted adjustment away from paper. The structural idea is clean: lower the effective cost of committing to a single threat, then make that threat escalate, so a Samurai that would otherwise stand exposed becomes a repeatable, growing clock every time it swings unaccompanied.
